Wow. Hard one. Again. *Shakes fist and swears to kill Steve in his sleep* (lol)
I think I'd go with what Breathern said, for the most part. Except I'm going to try
to label it. *clears throat* here goes.
A 6th sense, I know if it sucks, before it sucks, "Jock-Box" hating because it's not hard core
enough, play it, get EVERY THING, beat the hell out of it, love the whole experience,
(Rediculously challenging or not.) so I keep it. Addicted to it the moment I pick it up,
play it 24/7 until I own it, Gamer.
I could never bring my self to sell a game! It's like a trophy. I set it up on my mantle if it was
awesome. And I remember how *I* beat that game, it didn't beat me. (lol)
Is that too long? heh.
I have a great friend, we've been friends since eigth grade. I picked up most of my gaming style
from him. I was already a huge gamer at that point. But I didn't understand the joy of *knowing*
that I had experienced, and done, every thing possible in a great game. I always give a game
a fair chance. Nothing like, "Wow I hate these controlls." *power off*
I often tend to see it from the developers stand-point. If thier heart was in it. It deserves a chance.
Because of that, I have a large collection of what I like to call, "sleeper games."
They were games that no one heard about (usually because of a small starting company.)
That ended up with a great game. (Usually with stuff that *still* hasn't been done in the gaming
world.) Like "The Mark of Kri" for PS2. There's stuff in that game that designers could really learn
from, even today. It was challenging and fun.
Simply put. I enjoy diving in to the gamer world, head on, enjoying every moment to it's fullest.
After all, this is our only escape from a horrible world, full of deciet and hatred.
We may as well enjoy it. And as corny as all that sounds, it bonds us together as brothers
and sisters. In gaming.
World peace through games!